![]() I played this almost immediately after completing Metro 2033 Redux. Metro Last Light Redux is a very good 2nd installment to the franchise. But got frustrated from time to time because of the gameplay problems. Level Design: 5/5 - Great with loads of options Soundtrack: 5/5 - Perfect for this type of game Story: 4/5 - Gripping Graphics: 3/5 - Acceptable Length: 5/5 - Feels perfect Replay Value: 2/5 - Not much other than different difficulties which aren't worth it. Also the load times on Xbox Series are just fantastic! Verdict: It's fun! Read the novel Metro 2033 first and the play this and you'll have a great time! Rating: Gameplay: 4/5 - Would be perfect, if there weren't loads of problems with enemy detection and some commands like "Knock out" not showing up often. You also really see that they weren't constrained by needing to be a book adaptation anymore. You can not kill any NPC in the whole game, but since you didn't listen to every dialogue in the streets you won't get the good ending. The one thing I really didn't like was the criteria for the good ending. It was a great time and I highly recommend it. You also really see that they weren't constrained Metro Last Light fixed all the problems I've had with Metro 2033. Metro Last Light fixed all the problems I've had with Metro 2033. As is, this game will go back to the shelf, and it will never be replayed. Replayability - 0/10 - if not so plagued by so many issues, there might be possibility to replay, get other achievements/trophies. ![]() I can't remember any game worse than this one. Gameplay - 1/10 - as mentioned, one of the worst games I have ever played - and here I am giving my memory the benefit of the doubt. On top of that, apart from one small twist, mostly orchestrated due to limited freedom of choice, the plot is very predictable, and it falls onto the category of Dances with Wolves, The Last Samurai, Avatar and many other stories of "enemy-becomes-friend". Story - 5/10 - Game picks up where last one left, though for aforementioned reasons, it seems to nullify the effort of playing nice on the first entry. Gunshots, running, water, seems all sounds are just one of those pre-made sounds anyone can download from a ringtone app. Sound - 6.5/10 - impressive narration, voices (particularly the Russian accent in American dub), but the other sound effects are unimpressive. Path choices are limited, ultimately leading to the same one path, always. Graphics - 5/10 - good, but nothing amazing, scenario can feel empty and meaningless - large areas with very few exploration to be done, since there are only one or two stashes to find each level. In the end, the games feels as if it was a great idea very poorly executed. The game had at least 5 crashes that made me restart the level, which is annoying and completely unacceptable. Grenades would sometime kill me but not monsters, even though they would be thrown 4 meters aways from me, on top of said monster. ![]() Weapon change is equally frustrating, sometimes re-reloading just on weapon change. Reloading is slow, and very often you get mobbed due to that. One of the least counter-intuitive games I ever played. I died very often due to character stopping running to change directions, or even in strafing. Many times I was stuck running away from enemies while trying to press the Y button along with the control pad to choose a different grenade. On top of that, there are so many issues that ultimately the game battles fall into a sequence of repetitive running/gunning sequences, hampered by horrific gameplay, clumsy controls and an idiotic GUI. It does seem off that you begin with the negative choice option from Metro 2033, which renders all other choices in the first game useless, at least for those compelled to do "good". Weapons are also interesting, and the story is somehow compelling. On top of that, The game has a very good ambience to it, and it does convey the feeling of anxiety that a post-apocalyptic world would give. The game has a very good ambience to it, and it does convey the feeling of anxiety that a post-apocalyptic world would give.
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